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MilkyWay

Posted: Sat Sep 01, 2007 10:45 am
by Ram Raider
This has already been mentioned in the Welcome New Members section, but for those that missed it -

http://milkyway.cs.rpi.edu/

Sorry about being a bit tardy but I've been away with limited access.

Cheers

Posted: Fri Oct 12, 2007 11:47 am
by UBT - Mikee
October 7, 2007 Version 1.06: MilkyWay@home works on Windows!
I just released version 1.06 of the application, and this will now run on windows unlike before. In addition to working on windows, it also correctly handles checkpointing. This means it won't crash if you suspend it and resume it later. The only platform that has yet to upgrade to 1.06 is mac, but that should be up tomorrow. Now everyone should be able to get some credits. I'll do my best to get some work up on the server real soon, and we should be working on some real problems really soon!

October 4, 2007 Project Definition
I just wanted to let everyone know that we've got one of the project scientists checking out the boards for now, and he has posted what exactly our project is doing. You can check it out in the MilkyWay@home Science message board. I'll try to prod them into making a web page with all that info on there so I can put a link to it on the main page, but at least for now you can check that out to get an idea of what we are doing.
No work yet but according to the message boards the developer is going to start work generation very soon.

Posted: Wed Nov 07, 2007 10:24 pm
by Temujin
Yeah, I got me some MilkyWay WUs :thumbup:
only 3 and they've all gone now :(

Posted: Wed Mar 05, 2008 10:21 pm
by Temujin
Milkyway have just released some Crunch3r optimised apps that complete in about 1/3 the time and still award the same fixed credits.
My AMD xp2800+ is now being granted 45 credits/hour  :shock:

get in quick and get some

Posted: Wed Mar 05, 2008 10:39 pm
by UBT - mickyb69
Great stuff  :shock:
8 mins for 6.5 credits
:lol:  :lol:  :lol:  :lol:
Is there a limit of 20 WU's ? :oops:
Edit ...yes 20 a day  :?
But on a good note ....amd xp2000 ..WU=10 mins for 6.5 credits

Posted: Wed Mar 05, 2008 10:54 pm
by Temujin
UBT - mickyb69 wrote:Is there a limit of 20 WU's ? :oops:
Yes, 20 WUs at any one time.
but as soon as you upload & report each WU, you'll download another, so that you always have 20 WUs downloaded

Posted: Wed Mar 05, 2008 10:59 pm
by Timby
OK Mr Stupid Question time !!! But where did you find the modded apps ? I am running the updated Boinc Client at the moment  :oops:

Posted: Wed Mar 05, 2008 11:06 pm
by UBT - mickyb69
Its been done on their side so its there already  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:
Yes, 20 WUs at any one time.
but as soon as you upload & report each WU, you'll download another, so that you always have 20 WUs downloaded
It won't give me anymore  :cry:
20 wu's per host limit reached :shock:
But on a good note i put 6 computers on it so 120 wu's  :D

Edit ...ok its just started giving me more  :lol:  :lol:  :lol:  :lol:

Posted: Wed Mar 05, 2008 11:08 pm
by Temujin
Timby wrote:OK Mr Stupid Question time !!! But where did you find the modded apps ? I am running the updated Boinc Client at the moment  :oops:
They're not separate optimised apps like seti, they're the now standard Milkyway apps.
Just download some WUs and you'll get the new apps

And don't call me Mr Stupid   :evil:
:D

Posted: Wed Mar 05, 2008 11:09 pm
by Timby
UBT - mickyb69 wrote:Its been done on their side so its there already  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:
Thanks for the info Mickyb69, you going to try his Boinc Client 6.1.0.32 / 64 ?
Seems a bit quicker but still early days tbh

Oh btw 302 seconds for 6.5 credits on my AMD 6000 pooter  :lol:  :lol:  :lol:

Posted: Wed Mar 05, 2008 11:11 pm
by melter65
Got my first 20! :D

Posted: Wed Mar 05, 2008 11:17 pm
by UBT - mickyb69
Wheres that ??? I just got 5.10.45  :?

Posted: Wed Mar 05, 2008 11:17 pm
by melter65
Temujin wrote:Just download some WUs and you'll get the new apps
Do I need to restart BOINC Manager to make the new apps work?
Temujin wrote:And don't call me Mr Stupid   :evil:
:D
Image :lol:  :lol:  :lol:

Posted: Wed Mar 05, 2008 11:19 pm
by UBT - mickyb69
no need to restart m8  :lol:  :lol:  :lol:

Posted: Wed Mar 05, 2008 11:29 pm
by Temujin
Don't be concerned about the progress meter, mine takes 8:26 to get to 10% and then completes in 9:46, tis as expected according to Travis@Milkyway.
At least there is a progress meter now :D

Anybody running 64bit Linux should wait till Crunch3r does his magic, probably sometime tomorrow

Posted: Wed Mar 05, 2008 11:56 pm
by Timby
UBT - mickyb69 wrote:Wheres that ??? I just got 5.10.45  :?
Here you go Mickyb69  http://calbe.dw70.de/boinc_red.html obviously select the correct one for your OS

Instructions on how to do it as well  http://calbe.dw70.de/mb/viewtopic.php?f=5&t=13&start=0

Mark

edit
Sorry forgot to add the url links

Posted: Thu Mar 06, 2008 12:33 am
by melter65
Done all that for the x32 version! Lots of strange hieroglyphs on the restart!!

All seems to be working OK! :D

But when I click on 'About', it shows I'm still running v5.10.30, but my BOINC Manager page shows 6.1.0 in the corner of the page. Now do I upgrade when BOINC release a new version, or do I stay with Crunch3r's version?  :)

Edit:
Timby wrote:Sorry forgot to add the url links
Don't worry, I 'cut and copied' them into my browser! :D

Posted: Thu Mar 06, 2008 9:15 am
by UBT - mickyb69
Thanks Mark . Just got it and moved it to boinc  file .(x64)
:lol:  :lol:  :lol:  :lol:  :lol:  :lol:

Posted: Thu Mar 06, 2008 9:19 am
by UBT - mickyb69
Oh poooooo ..server down ...Who killed it ?  :shock:

(Just because i said its broke don't mean i jinxed it )  :P

Posted: Thu Mar 06, 2008 1:40 pm
by UBT-mark3346
UBT - mickyb69 wrote:Oh poooooo ..server down ...Who killed it ?  :shock:

(Just because i said its broke don't mean i jinxed it )  :P
Great, so all my machines will have shut down with nothing to crunch for 12 hours till I get back, the first time I leave them connected when I am out is also going to be the last (the lure of 140 credits an hour on the dual cores was too strong to resist). :cry:

Posted: Thu Mar 06, 2008 6:31 pm
by UBT - mickyb69
Yay its running again , Had to give the uploads a push  :lol:
Just sent 140 WU's back and got another 140  :D  :D  :D  :D  :D  :D

Edit ..... Still going  :lol: 8:13pm
I love this project but grab them while you can because the credits are brilliant ....I expect theres going to be a change very soon   :lol:  :lol:  :lol:  :lol:  :lol:
84 credits an hour on my D chips
and it looks like this is an old amd friendly project .. xp2000's only taking 10 mins and matching my p4 3.0

Posted: Fri Mar 07, 2008 9:50 am
by UBT - mickyb69
Wow ....they have noe put out another new  app 1.21  :lol:
My 3 gig D is now crunching a WU in 8 1/2 mins
:lol:  :lol:  :lol:  :lol:

The apps apply themselves so nothing to do our end  :wink:

Posted: Fri Mar 07, 2008 12:09 pm
by UBT-mark3346
Currently out of work (12:09)

Posted: Fri Mar 07, 2008 5:24 pm
by UBT - Mikee
UBT-mark3346 wrote:Currently out of work (12:09)
Just got a load - 17:20

Posted: Sat Mar 08, 2008 12:44 am
by UBT - mickyb69
We are moving up the rankings nice and fast. Just been looking at the stats and the only thing i can say is .....We are number 1 UK .
Im just glad im in a team with more than 1 member (YKW) .
:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:
Any chance we can get more members on this project for a few days
:?:  :?:  :?:
Mini crunch ????? Could be funny when people find out you could double your normal output on WU's running for less than 10 mins on an older computer  :P  :P

Posted: Sat Mar 08, 2008 1:19 am
by NaRyan
Well I'm in too :)

Posted: Sat Mar 08, 2008 8:24 am
by Joshrandom
Count me in  :)

Posted: Sat Mar 08, 2008 2:32 pm
by UBT - Terry
Think we bust the server  8)  :lol:


   Terry

Posted: Sat Mar 08, 2008 2:36 pm
by UBT - Mikee
UBT - Terry wrote:Think we bust the server  8)  :lol:


   Terry
That's 1 point for young Mr. Terry. (Must start a table sometime for the members who break things!)

Posted: Sat Mar 08, 2008 2:42 pm
by NaRyan
Nah must be my fault.
I joined last night, it breaks today.
It's caught my Chickenpox, silly server :P

Posted: Sat Mar 08, 2008 2:46 pm
by UBT - Terry
:lol:  :lol: Hope your feeling better soon

Posted: Sat Mar 08, 2008 8:56 pm
by melter65
I officially pass on the title of MR. JINX to NaRyan! :lol:

(talk about kicking a man when he's down! :shock: )

Posted: Sat Mar 22, 2008 8:12 am
by UBT - JohnR
Milky Way is getting better each day.  The server software has been updated and the work is now more consistent.
I  have set this project as a high priority on my computers with other projects as a 5% backup and find it works well. MW only downloads 2 hours work on a slow single core machine and I can quickly change to other projects if I wish.

The other news about the project is that another UK team may pass us, but more of our team is joining the fun and we have started to match their speed to stop them catching up.

If you have not tried this project then why not give it a go.  The credits are good, the work is short and you have the fun of being part of a team race.

[Edit] the credits have now been reduced from 6.5 to 2.17 per WU.  :cry:

Posted: Sun Mar 23, 2008 9:38 am
by UBT - Mikee
Well done team! Overnight we hit 1 million credits!

We're currently 7th in the world with the 5th highest RAC.

Posted: Mon Mar 24, 2008 11:33 pm
by UBT - Mikee
Good to see a Brit at the top!

Well done to 'Steve of Boinc UK' at getting the world #1. (I'd have posted over there but I'm banned so I can't!)

Posted: Tue Mar 25, 2008 12:19 am
by Temujin
UBT - Mikee wrote:Good to see a Brit at the top!

Well done to 'Steve of Boinc UK' at getting the world #1. (I'd have posted over there but I'm banned so I can't!)
That makes 2 he's got doesn't it, good stuff  Image
and he's got UK combined No. 4  :cry:

Posted: Tue Mar 25, 2008 7:32 am
by UBT - JohnR
Good to see a Brit at the top in another project, congratulations to you Steve if you read this. 8)

MW have changed the credits again.  They have gone from 6.5 down to 2.17, and now due to requests back up to 4.06. :roll:

Posted: Tue Mar 25, 2008 8:17 pm
by UBT - Mikee
Another database purge = 0 WUs again!

Should be back up soon.

Posted: Wed May 28, 2008 10:41 am
by Temujin
Check your WUs guys

Milkyway have sent out a bunch of WUs that either crash on startup (windows) or hang at 0% (linux)

I suppose the windows WUs will take care of themselves but any stuck linux WUs need aborting

Posted: Wed Jul 16, 2008 7:33 pm
by UBT - Mikee
I'm sure members crunching this may have noticed, but others may not have. The time to completion for these has increased dramatically!

http://milkyway.cs.rpi.edu/milkyway/for ... php?id=358 refers

Posted: Wed Jul 16, 2008 9:32 pm
by UBT - The Prof....
UBT - Mikee wrote:I'm sure members crunching this may have noticed, but others may not have. The time to completion for these has increased dramatically!

http://milkyway.cs.rpi.edu/milkyway/for ... php?id=358 refers
Yes I have noticed  :?
Have one of these new wu's ....

So far been running almost four hours and only 18% finished :shock:
%-age still going up so seems to be running ok, have to wait and see. Hope the credits have gone up as well  :roll:

Posted: Thu Jul 17, 2008 2:59 pm
by UBT - Terry
The windows ones need aborting too just had a load some had been running for over 4 hrs :oops:  :roll:

   Terry

Posted: Thu Jul 17, 2008 6:10 pm
by UBT - mickyb69
:lol:  :lol:  :lol: Don't abort them  :lol:  :lol:  :lol:  :lol:  :lol:
D 3.2 xp 64 .....Success   Done   15,608.47   52.83   139.29

Just a few big ones ...longest was 8 hrs and gave me 290 credits
About 31 instant credits per hour

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:
Just had a look at the message board and look like the next lot of new WU's should be about 5 times longer than normal  :lol:
Also even though they are longer they still speed up after 50%
My 8hr wu took 7 hrs 20 to get to 50% then 45 mins to 100% :lol:  :lol:  :lol:

P.s Some D@*& heads moaning about credits being too high again so get in there while you can  :drunken:  :drunken:  :drunken:  :drunken:

Posted: Thu Jul 17, 2008 6:36 pm
by melter65
UBT - The Prof.... wrote:Hope the credits have gone up as well  :roll:
From what I've just read on the message boards (Mikee's link) it would appear that the credits for a 10hr wu will increase to roughly ten times that of a 10min wu.

The deadline times will be increased fairly soon, but BM should look after (ie, warn you to abort) the wu's with the short deadlines, but you need to finish at least one of the long wu's and report it before BM can do this.

I was going to rant about this and abort all my remaining wu's, but decided to read the message board thread to the end. Glad I did! Too many early posters jumping the gun and accusing MW of 'ripping them off'. Once the admin starts posting things make more sense!

I'm going to keep crunching MW for a while longer and keep an eye on the message boards and the deadlines! :lol:

Posted: Thu Jul 17, 2008 7:24 pm
by NaRyan
P.s Some D@*& heads moaning about credits being too high again so get in there while you can.
That peep can be found on most projects message boards moaning that the credits are too high, his last one was Cosmology.
hope the 80 credit to 50 credit reduction was because of "improvements to the app" and not because of him.

If he likes low credits so much, why does he not just do WCG ;)

Posted: Thu Jul 17, 2008 7:47 pm
by melter65
NaRyan wrote:[If he likes low credits so much, why does he not just do WCG ;)
He does! And LHC as well! He's not a bad fella, just got a bee in his bonnet about credits! :lol:  :lol:

Posted: Mon Jul 21, 2008 10:34 am
by NaRyan
Geez yer right about these new MW workunits.
After 1 hour 2 are at 20% and 1 is at 10% :?
Stoopid MW admins. they might have sorted the MW workunit EST runtimes.
As Boinc decided to download 7 of the daft things as it thinks they still take 6.5 mins to run :(

Almost as comical as gpugrids workunits, since it bases it's runtime on your cpu (umm ok)
It est completion at 38 hours per workunit (takes about 11.5 & 12.75 hours), and with a 4 day deadline and getting 4 at a time, Boinc Kind of panics :P.
When I pointed that out over at their forums they sorted the workunit times out a bit :)

Posted: Mon Jan 19, 2009 8:49 pm
by UBT - Mikee
2009-01-19: MilkyWay@home - Project News: Code Release and Optimized Windows Apps
A significant number of hosts using optimized windows apps are returning bogus results. We're recommending our users return to using the stock app (until updated, correct versions of these optimized apps are released), because starting
tomorrow these optimized apps will NOT be granting any credit. I've released v11 of the source code, with compilation instructions that'll ensure that an optimized app will be granted credit in the future here. The new released code also has multiple test WUs to check the code against, so hopefully newer optimized versions will not return bogus results; they will also let us
track what applications are and aren't working so we are able to debug our searches and let users know which applications are working.
Unfortunately, the bogus windows apps are so prevalent that it's preventing us from implementing our dynamic WU checking; because the number of bad results is skewing our detection which would result in correct results being labeled as invalid.
We also have no way to update these apps automatically, unlike our own stock app on the server. This is why we've had to take such a drastic measure (not granting credit to any older optimized apps) until this situation is resolved. Again, our
users have until tomorrow to either revert to our stock app or upgrade to an application that uses the new compilation instructions and code, or risk not being granted any credit.
v12 OSX/Linux Applications
January 19, 2009
I've recompiled these yet again -- because people still have been getting strange performance issues. I've used the exact same compilation flags and used the same code from 0.7 (with the exclusion of the code that fixed the memory leak). They've tested fine for me, so let me know if you're having any performance issues with v12.

Posted: Mon Jan 19, 2009 9:18 pm
by melter65
Just detached and attached to get rid of opt app. Only got 1 wu and that is saying 5hrs to completion! :shock:

Posted: Mon Jan 19, 2009 9:22 pm
by Timby
OK but how do we know if we have a "good" optimised app or not? Sorry to ask such an obvious newbie question or should we all do as Mr Melter has ? and put up with the 5Hr work unit   :pukeright:

Posted: Mon Jan 19, 2009 9:26 pm
by UBT - Mikee
The posting is a bit vague as they weren't too sure which ones were causing the problems. I'm assuming that ALL optimized codes will be banned. So back to the stock application for now - 60 minutes on this Windows Intel, 55 on my AMD.

Posted: Mon Jan 19, 2009 9:44 pm
by UBT - mickyb69
:shock: back to 40 mins on me e4500 then lolol :cry:
Was good while it lasted  :wink:

Posted: Mon Jan 19, 2009 10:01 pm
by Ben
On the plus side it seems some of the members are now going to try and optimize the new apps with the new set of code.  :D

So hopefully it may not be too long before we have another optimized app!

However, for now i will run down the WU cache and detach & re-attach to the project.

Posted: Mon Jan 19, 2009 10:54 pm
by Temujin
its not as bad as it sounds guys.

the new application (v0.12) is exactly the same code as version 0.7 (which was used for the opti apps) with the addition of some new stderr.out which IDs the app.
All the optimisers have to do is give their app a name and recompile.

I'm expecting new opti apps for linux some time tomorrow, petros has already said he's on it :thumbup:
dunno about the windows apps though :?

Posted: Mon Jan 19, 2009 11:25 pm
by UBT - mickyb69
i hope they hurry up as the new app takes 20 mins longer than the one we was using a week ago  :shock:  :?
was 41 mins for 40 credits .....then with app went to 6 mins  for 11 ...now 59 mins for 39  :shock: (on xp 64)
Mind you the p4's are back to normal 1hr17

Posted: Mon Jan 19, 2009 11:29 pm
by Ben
Any guru C++ programmers here???

*Looks at Bob*  :lol:

Posted: Tue Jan 20, 2009 4:07 pm
by Temujin
Temujin wrote:I'm expecting new opti apps for linux some time tomorrow, petros has already said he's on it :thumbup:
dunno about the windows apps though :?
ok, so speedimic beat petros to it but here they are

32 bit linux
SSE_32
SSE2_32
SSE3_32

64bit linux
SSE3_64
SSSE3_64
SSE41_64

type cat  /proc/cpuinfo and look at the flags line for SSE3 (or pni), SSE2 and SSE (sorry, I don't know how SSE4.1 is displayed)

Nothing heard from the windows compilers yet :(
edit
oh yes there is :D
haven't tried them myself yet but they're here
from what I can make out from their forum, its SSE2 & SSE3 for winxp & winxp64

Posted: Tue Jan 20, 2009 6:23 pm
by Ben
Thanks Temujin!

I shall stick this back on the quad when i get home. An hour was too long to wait for one to finish!  :roll:

Posted: Tue Jan 20, 2009 9:39 pm
by UBT - mickyb69
Windoz x64 ...
Just put the sse3 app in and it spat them all staight out with errors.
Now running the sse 2 on 15 WU's ...
First 2 done 382 seconds 11.48 credits  :lol:
Thanks for the link John  :salute:  :salute:

Posted: Tue Jan 20, 2009 9:45 pm
by Ben
UBT - mickyb69 wrote:Windoz x64 ...
Just put the sse3 app in and it spat them all staight out with errors.
Now running the sse 2 on 15 WU's ...
What processors did you put them on Micky?

If it was the P4's then they don't support SSE3. Use CPU-Z to find out if they support it or not.  :)

Posted: Tue Jan 20, 2009 9:48 pm
by UBT - Mikee
New Assimilator/Validator
January 20, 2009
The changes are in place for our new assimilator+validator, so this evening at 8pm EST we'll be making the change. The new assimilator+validator is stricter when it comes to checking for WU correctness. Workunits returned with impossible results will be marked invalid and not awarded credit. Additionally, as per the previous news post, non-stock applications not compiled with the latest instructions detailed here, will not be awarded credit. Please update your application to the stock app, or a verified recently compiled app to prevent any loss of credit. The new assimilator+validator contains changes which will allow us to automatically detect bad results, so when we have completed debugging this, credit will also not be awarded to applications which are not returning correct results.

Posted: Tue Jan 20, 2009 9:56 pm
by UBT - mickyb69
:lol: Gamble  :lol: I'l run it on my E4500 as 5200 credits a day is too tempting

Posted: Tue Jan 20, 2009 10:32 pm
by melter65
I also put the sse3 app on mine and now crunching 7min wu's again! :D

Posted: Tue Jan 20, 2009 10:38 pm
by Temujin
UBT - mickyb69 wrote:Windoz x64 ...
Just put the sse3 app in and it spat them all staight out with errors.
Now running the sse 2 on 15 WU's ...
First 2 done 382 seconds 11.48 credits  :lol:
Thanks for the link John  :salute:  :salute:
I've now got the windows SSE3 app running at home and I think the problem is that the app_info.xml has the app as v0.11 whereas you probably had v0.12 WUs and it therefore trashes them and downloads a new set against v0.11

Its easy to adjust app_info.xml, just replace all 11s with 12s and rename the app to suit

or even duplicate the <app_version> segment and change <version_num> to 12 (but leave its <file_name> as 11) and then it will support both versions
like this
<app_info>
<app>
<name>milkyway</name>
</app>
<file_info>
<name>astronomy_0.11_SSE3.exe</name>
<executable/>
</file_info>
<app_version>
<app_name>milkyway</app_name>
<version_num>11</version_num>
<file_ref>
<file_name>astronomy_0.11_SSE3.exe</file_name>
<main_program/>
</file_ref>
</app_version>
<app_version>
<app_name>milkyway</app_name>
<version_num>12</version_num>
<file_ref>
<file_name>astronomy_0.11_SSE3.exe</file_name>
<main_program/>
</file_ref>
</app_version>
</app_info>

Posted: Tue Jan 20, 2009 10:41 pm
by UBT - mickyb69
:o Looks like im on the 108 limit per chip so sse2 will be just fine for now  :lol:  :lol:  :lol:

Posted: Tue Jan 20, 2009 10:48 pm
by melter65
When I checked the start up messages in Boinc, I found the extra [error] line. Could this cause problems? :?
20/01/2009 21:53:57||Starting BOINC client version 6.4.5 for windows_intelx86
20/01/2009 21:53:57||log flags: task, file_xfer, sched_ops
20/01/2009 21:53:57||Libraries: libcurl/7.19.0 OpenSSL/0.9.8i zlib/1.2.3
20/01/2009 21:53:57||Data directory: C:\ProgramData\BOINC
20/01/2009 21:53:57||Running under account bluto
20/01/2009 21:53:57|Milkyway@home|Found app_info.xml; using anonymous platform
20/01/2009 21:53:57|Milkyway@home|[error] No app version for result: windows_intelx86 10
20/01/2009 21:53:57||Processor: 4 GenuineIntel Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz [x86 Family 6 Model 15 Stepping 11]
20/01/2009 21:53:57||Processor features: fpu tsc pae nx sse sse2 pni mmx
20/01/2009 21:53:57||OS: Microsoft Windows Vista: Home Premium x86 Editon, Service Pack 1, (06.00.6001.00)
20/01/2009 21:53:57||Memory: 2.75 GB physical, 6.84 GB virtual
20/01/2009 21:53:57||Disk: 457.76 GB total, 327.29 GB free
20/01/2009 21:53:57||Local time is UTC +0 hours
20/01/2009 21:53:57||Not using a proxy
20/01/2009 21:53:57||No CUDA devices found
20/01/2009 21:53:57||No coprocessors

Posted: Wed Jan 21, 2009 7:18 am
by UBT - Mikee
Update Pushback
January 20, 2009
I'm pushing the update time until sometime tomorrow, because we'd like to have one more update to the windwos application before making the swap. It will happen sometime tomorrow so I'd get your apps updated today.

Posted: Wed Jan 21, 2009 9:22 pm
by melter65
I've restarted Boinc and the error message didn't appear this time!  :roll:
20/01/2009 21:53:57|Milkyway@home|[error] No app version for result: windows_intelx86 10

Posted: Wed Jan 21, 2009 9:26 pm
by Ben
Think I'm updated and ready to go.

'Let's get ready to rumbleeeeeeee'  :lol:

Posted: Wed Jan 21, 2009 9:29 pm
by melter65
"Do you feel lucky, punk?" :lol:

Posted: Wed Jan 21, 2009 10:35 pm
by UBT - mickyb69
still on super app lol :lol:

Posted: Wed Jan 21, 2009 10:44 pm
by melter65
new app working ok!  :twisted:

Posted: Thu Jan 22, 2009 7:54 pm
by UBT - Mikee
Assimilator+Validator Updated
January 21, 2009
We've made the change to the new assimilator+validator. All newly generated WUs will not award credit for applications not compiled as per previous posts. In the next few days, we should be doing another update with automatic error checking. As we go through this process I'll post in the news which compiled applications are generating correct results, and which are generating bad results so they can be updated before the automatic error checking comes into place.
Update Tonight 11PM EST
January 21, 2009
The update will be tonight at 11PM EST. All WUs generated after this time will not award credit to applications not compiled with the instructions here. This is your last chance to update your application to stock or a different recently compiled application.

Posted: Fri Jan 23, 2009 9:32 am
by Woodles
I had one WU not granted credit using the SSE3 file downloaded from Ice's site, switched to the ones listed by Temujin and all fine since :D

Posted: Sun Jan 25, 2009 9:43 am
by UBT - Mikee
Application v0.15 Released
January 25, 2009
I bet another application version is just what you've all been waiting for, and here it is! (Just kidding). I've put v0.15 on the server for OSX and Linux, and as usual, Windows will be on the way when Dave gets to it. Anyways, the update to v0.14 reduced the number of bad results from a couple in a hundred to a couple in a thousand. I'm hoping v0.15 will be the last of them. I've turned off the code that is denying credits for these bad results, because you guys are still doing the work and it's a problem on our end. In fact if you get a bad result it helps us figure out whats going wrong. :)

The code is in the code release directory as usual. I'd really like to thank our users (and the people making their own compiled code) for putting up with the changes this last week. Once this last issue is sorted out I think the code should remain stable for awhile as Nate will be doing a lot of optimizations across different stripes.

Credits Part 2
January 24, 2009
What it's looking like is MW is probably a bit more sensitive to floating point calculations than some other project (in fact thats almost entirely what it's doing), so the credit changes might have been a bit extreme for older architectures. I'm upping the credit a bit to ~70% of the older level, newly generated WUs should reflect this.
Windows v0.14 Updated

January 24, 2009
Dave has updated windows application to v0.14 as well. Let us know how they're performing.

Credit Level Update
Januray 24, 2009
We've had a lot of performance improvements since when started with the new version of our application (v0.1), and I know this will upset some people, but even our un-optimized stock application is awarding more credit than most other BOINC projects (even their optimized versions). So I'm reducing the awarded credit by half, which should put us in line with most BOINC projects. Feel free to complain in our forums and try to change my mind if this is too much of a change. This should be reflected in the next set of searches we start up.

Posted: Sun Jan 25, 2009 11:08 am
by UBT - Rick Horn
They weren`t kidding when they said they were lowering the credit :shock: .
It looks more like WCG credit, so it`s bye bye to MW. I`m going to greener pastures.

Posted: Sun Jan 25, 2009 2:40 pm
by UBT - mickyb69
:lol: Still getting the same on mine  :lol:

Posted: Sun Jan 25, 2009 4:58 pm
by hgblade
Me too - no change yet.  :lol:

Posted: Sun Jan 25, 2009 5:16 pm
by UBT - mickyb69
Its probs that our chips were being held up by the 108 credit limit  :lol:
Mind you if my comps keep going il do about 1300 more today than i have all week  :shock:
Happy days for my P4's :wink:

Posted: Sun Jan 25, 2009 6:51 pm
by UBT - Rick Horn
I was getting around 40 credits per hour per core (Vista) late yesterday.
Now it`s down to 22 an hour.

Gone back to Cosmology, (35 per hour).

Posted: Sun Jan 25, 2009 8:14 pm
by UBT - The Prof....
UBT - Rick Horn wrote:I was getting around 40 credits per hour per core (Vista) late yesterday.
Now it`s down to 22 an hour.

Gone back to Cosmology, (35 per hour).
Much the same as you. :(
Only 21 credits per work unit hour, down from 39/41.
Oh well, back to the drawing board :roll:

Posted: Sun Jan 25, 2009 8:30 pm
by Ben
It's working fine for me. Just out of interest are you guys using the SSE2 client? If so it seems like the SSE3 clients appear to be keeping the same credit.

Posted: Sun Jan 25, 2009 9:10 pm
by hgblade
My fast quads, SSE3s, still racking up 108 per core per hour  :)

Posted: Sun Jan 25, 2009 9:58 pm
by UBT - mickyb69
Sse2 on  xp ..still 2500 credits a day off 2  P4's running @ 2.8
(Thats 2500 off each one lolololol)
:lol:
My e4500 runing xp64 still getting around 4k  :wink: (sse2 )

Would be nice if they had a true x64 windoze app  :shock:

Posted: Sun Jan 25, 2009 10:15 pm
by UBT - Rick Horn
Ben wrote:It's working fine for me. Just out of interest are you guys using the SSE2 client? If so it seems like the SSE3 clients appear to be keeping the same credit.
Being an IT thickie, I haven`t a clue what an SSE2 is, but I wouldn`t mind trying one.  :oops:

Posted: Sun Jan 25, 2009 10:54 pm
by hgblade
Sounds like you're not using an optimised app, Rick - just the standard one. To increase throughput and increase credits get yourself an optimised app - see temujin's second post on page 4 of this thread.

For help with sse2/sse3 - see temujin's posting in the "New Crunchathon" thread in the team chat area.

Posted: Sun Jan 25, 2009 11:05 pm
by UBT - Rick Horn
Thanks, I`ll see if I can sort it out.

Posted: Sun Jan 25, 2009 11:05 pm
by UBT - mickyb69
Wooohooooooo 9375 credits today .....Just need Milkyway to keep the same for another 3 months so i can get my 2 millon  :lol:  :lol:  :lol:  :lol:

Posted: Sun Jan 25, 2009 11:29 pm
by Ben
UBT - Rick Horn wrote:Thanks, I`ll see if I can sort it out.
If not give us a shout and one of us will walk you through it  :D

Posted: Sun Jan 25, 2009 11:37 pm
by hgblade
WTG Micky.  :lol:

I'm amazed the credit cops aren't giving the MW people more grief, so keep grabbing 'em while we can!   :lol:  :lol:

Posted: Sun Jan 25, 2009 11:40 pm
by Timby
You gotta love those modified apps !!!!!!!!!!

I hope this keeps up for another 21 days!

Mark

Posted: Mon Jan 26, 2009 2:28 am
by Joshrandom
Timby wrote:You gotta love those modified apps !!!!!!!!!!

I hope this keeps up for another 21 days!

Mark

Ditto    :lol:

Posted: Mon Jan 26, 2009 6:10 am
by melter65
Indeedy Doody!! :lol:  :lol:

Posted: Mon Jan 26, 2009 10:13 am
by hgblade
Yeah!! Another 21 days would get me past the 1 million MW credits and 2 1/2 million total!!  :lol:  :lol:  :lol:

Posted: Mon Jan 26, 2009 5:01 pm
by UBT - JohnR
Error with v0.16 windows signature
January 25, 2009
It looks like Dave had a problem with the v0.16 signature file for windows, so I've resigned them and updated the windows app to v0.17. Let me know if these are working.
Stricter Error Checking Tomorrow
January 25, 2009
Since the v0.16 version of the application has fixed the problem with the application returning bad result, tomorrow afternoon I'll be turning back on the error checking that detects impossible results. To ensure that you will be getting credits for all your workunits, update your optimized applications to a version compiled with v0.16. Stock users have nothing to worry about
Is there any link to the latest modified apps.  The one that Temujin listed on the 20th works great in Windoze for AMD cpu's but Intel computers only ask for 1 second of work after finishing any work downloaded after about 6 hours - less time for my Q6600. I have to keep doing a reset to crunch more than 1 wu at a time.

Posted: Mon Jan 26, 2009 5:13 pm
by Temujin
The same planet3d site is now offering this v0.16 release (as of midnight mon morning)

I dunno if it will improve your WU download though :?

Posted: Mon Jan 26, 2009 5:31 pm
by UBT - JohnR
Thanks - I'll give it a try

Posted: Mon Jan 26, 2009 6:05 pm
by UBT - Mikee
UBT - JohnR wrote:
Is there any link to the latest modified apps.  The one that Temujin listed on the 20th works great in Windoze for AMD cpu's but Intel computers only ask for 1 second of work after finishing any work downloaded after about 6 hours - less time for my Q6600. I have to keep doing a reset to crunch more than 1 wu at a time.
Looks like you have a similar setup to me. Haven't got a problem with downloading WUs at all!

I've got 4 GPUs (1 running), 3 yoyo's (2 running) and 20 Milkyways (2 running) on the Q6600. Is your 'Network usage' set OK? Mines at 'connect about every' 0.000 days and 'addition work buffer' at 0.2.

I see you're doing 4 other projects so it might be that they're hogging the resources.

Posted: Mon Jan 26, 2009 7:45 pm
by Temujin
UBT - JohnR wrote:Is there any link to the latest modified apps.  The one that Temujin listed on the 20th works great in Windoze for AMD cpu's but Intel computers only ask for 1 second of work after finishing any work downloaded after about 6 hours - less time for my Q6600. I have to keep doing a reset to crunch more than 1 wu at a time.
Work fetch will be a function of boinc rather than the project application.
Which version of boinc are you using?

Posted: Mon Jan 26, 2009 10:16 pm
by Ben
Unbelievable is all i can say... A MW member has developed a first test application on his own ATI GPU that does a MW app in 6-9seconds!!  :shock:

See the first post for yourself!  :!:
http://milkyway.cs.rpi.edu/milkyway/for ... php?id=589

Quite amazing i think you will agree!  :D